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Inevera Portrait: Part 2

Guest Post by Lauren Cannon – natave.com

Start at the beginning: Inevera Portrait: Part 1

Getting down to business, I work back to front… establishing the overall lighting and palette helps me finish the figure later. I color in the stained glass of the windows, start mapping out the skulls, and begin to render the interior of the temple.

I cropped the image slightly on the sides and start playing with the values. The background is darkened so I can add in streaming light later; I also doodle in more bone decorations on a separate layer

Ditched the railing on the left because I couldn’t get the perspective to make sense, but I think the replacement pillar bases look better anyway. The light is added in the back and I do a bit of cleanup on the windows. The skulls in the background were a bit of a cheat, but they still took a ton of work—I painted five skulls, then duplicated them over and over until the whole row was completed. Then I copied that row and put it on the second pillars. Since they are so small, once I am done working I know the fact that I used the same base won’t be noticed.

Time for a step back to make minor adjustments, perfecting the atmosphere… in this case it’s a lot of putting in slightly more contrast here, a little more saturation or darkness there, to really make the interior feel lush and real. It might seem minor and fussy, but tweaking little stuff like this goes a long way to making the final image better. Then, satisfied with the mood, I let myself indulge in the fun part and paint in Margherita’s face.

The rest of the skulls are added to the background pillars, again painting 4 of 5 of each row and then duplicating them. The skulls in the foreground are also blocked in. As much as I love painting bones, I am beginning to have skull-rage. I try to distract myself a little by also working on the pillars and the rest of Inevera’s body, which I keep on a separate layer for the scribbles serving as her clothing. Makes it much easier to get her clothing to sit on her body correctly.

The laborious task of detailing the skulls begins… each skull in the background is painted over in Corel Painter with looser brushstrokes. This gives them individuality and makes them fit in with the less sharp background. I also paint in the skulls’ cast shadows on the pillars. Kill me now! Another bone break is taken to work on Inevera’s sexy legs, the stairs, and the warding on the pillars.

I do a quick color shift in Photoshop to bring out the red tones a little better and give more depth to the background. I also finally start to tackle Inevera’s sexy costume… a few purples are added for variety. Then back to those damn skulls, this time the decorations in the ceiling and the skulls in the foreground. I am very thankful for my endless skull reference supply from my Ossuary trip at this point – since these skulls are so big, they need to all look different! I begin sending Peter hourly angst-ridden text messages about how much I hate skulls. Whose idea was this anyway? Oh right… it was mine.

THE SKULLS ARE DONE. Some more cast shadows to anchor them down, and another string of bones on the ceiling, and I prepare to throw a party. But instead I realize that thanks to all the detail I crammed into the temple, the stairs look woefully bare. So I fall back on a great composition technique called “add more stuff”. I doodle in some candles. It isn’t very practical, but it fixes my problem, and maybe it also satisfies a private wish for Inevera’s skirt to catch fire.

Then it’s the home stretch… just a matter of finishing up the last bits of detailing and putting in small touches… the candles are rendered; Inevera’s clothing, jewelry, knife, and belt are all finished up, and she’s given a cast shadow. Then I call it a day, and send her off to Peat for final approval. Finished!

Here are some closeups…

I’m really pleased with how it turned out. I took a lot of risks, attempting a level of detail I’d never done before, an environment I knew I’d struggle with, and a palette I wasn’t initially confident I could manage, but it all paid off in the end. One of the coolest things about working with Peat has been how my illustrations over the years are now a roadmap of my growth as an illustrator. He picked me up when I was just a wee art student, and every illustration I do for The Demon Cycle turns out better than the previous one.

Margherita, thanks again for your awesome winning entry to the contest—it was a pleasure! 🙂

Posted on April 12, 2012 at 8:00 am by megelizabeth
Filed under Contests, Cosplay, Daylight War, Desert Spear, Fan Art, Fans, The Daylight War, Warded Art, Warded Man
4 Comments »

Inevera Portrait: Part 1

Guest Post by Lauren Cannon – navate.com

Well, this is long overdue—but at least it’s here! Last fall I had the pleasure of painting an image for the grand prize of the Cosplay contest. Peter and I both agreed that Margherita blew the competition out of the water with her amazing depiction of Inevera. Her entry was inspiring on its own, but I was also excited to explore another culture of Peat’s world. Before this I’ve only had the chance to illustrate Greenlanders like Arlen and Renna.

Since I had to paint Margherita as Inevera in the image, my process was different than usual. Normally I’m able to play around with poses and composition until I find something that’s right for whatever I’m trying to create, but for this image I was limited to the photos Margherita had submitted. I didn’t want to simply reproduce her excellently staged photos, so I decided the photo of her standing would be the best starting point. It gave me freedom to explore different scenes, rather than locking me into one moment.

I scrawled three quick thumbnails and sent them off to Peter for his thoughts—asking if I could pretty please show our Damajah strolling the halls of Sharik Hora. He approved and chose the middle image with the stairs as his favorite.

I’m not so good with pulling architecture from my head, so I fell back on my rudimentary 3D modeling skills to create a rough mock-up of the temple interior. This let me explore different camera views and also gave me a strong reference for the scale and perspective of the temple. I constructed walls, stairs, archways, and some ugly window stand-ins. I also placed a ready-made human figure for scale, and duplicated a bunch of default heads onto the pillars for size and angle reference for the skulls. Even though I knew the general angle I needed, I took dozens of screencaps until I was able to capture the precise composition I envisioned. It was a combination of the perspective of the stairs and how the pillars and arches interacted with the figure. I also wanted a slightly low angle to give Inevera a sense of power.

I did a quick perspective trace in Photoshop of the mockup, and threw together a rough color comp to run by Peter. All of the previous paintings I’ve done for the Demon Cycle have cool colors—dominated by blues and purples. I wanted to turn that around in this image, embrace the feel of the Krasian environment and also pay homage to the great gold and red cast of Margherita’s original photos.

Peat liked the direction, but reminded me Inevera shirked Krasian modesty and paraded around in bright colors. I did some quick color adjustments to show him how different hues would work within the overall color scheme. We both decided predominantly red was the way to go.

Around this time I took some supplemental reference photos of myself, since Margherita’s photos hid part of her legs and I also needed her to look like she was descending the staircase. I also researched mosque architecture and design and pulled up the huge folder of vacation photos I took when I visited the Sedlec Ossuary in Kutna Hora, Czech Republic—a beautiful church decorated in human bones, and Peat’s inspiration for Sharik Hora.

I created the design of the windows in a separate Photoshop document using Arabesque designs, then used the perspective tool to edit the shape to fit the windows in my painting. It was a bit tedious, but I’m glad I spent the time doing it—they’re a great little detail.

See Part 2 of Lauren’s Inevera Portrait tomorrow. To see more of Lauren Cannon’s artwork, check out her website.

Update: Check out Part 2 of Lauren’s Inevera Portrait post here.

Posted on April 11, 2012 at 7:41 am by megelizabeth
Filed under Contests, Cosplay, Daylight War, Desert Spear, Fan Art, Fans, The Daylight War, Warded Art, Warded Man
2 Comments »

WTF

Posted by Meg

As you have seen on Peat’s Facebook, a mysterious package arrived on his doorstep a couple weeks ago with carefully wrapped strangely shaped objects.

Strange Objects

Disembodied hand

Prism: “New”

Prism: “Special”

Prism: “Sale”

Oddities

Doesn’t Quite Fit …

Some Perspective on Size

Peat’s first thought was that the package might be from an overzealous fan … trying to convey some creepy message? It turns out that the package was actually from a jewelry supply store. After some snooping, Peat and I discovered that it was the same company that sent us the black velvet bags for the warded dice. They sent Peat the package by mistake. So, maybe not so creepy after all. But then again, it’s not everyday that you pull a black, disembodied hand from a cardboard box.

Posted on April 9, 2012 at 8:00 am by megelizabeth
Filed under Fans, Life, Meg
3 Comments »

Author D&D ConFusion 2012

Posted by Meg

It all started when Peat made an offhanded comment on his Twitter about how there were quite a few big name authors going to ConFusion 2012 and how playing D&D game would result in epic amounts of fun. The fan and author response to this idea was overwhelming.

So Peat and Myke Cole decided to make it happen, which took some scrambling at the last minute to procure a space for the event, equipment and authors excited to participate. They also needed to decide who would DM and what edition they would use. All in a matter of days!

They decided on the 1st edition classic module Keep on The Borderlands by Gary Gygax. Myke Cole and Saladin Ahmed would share the role of DM, and a space was procured at the convention.

The game included nine authors: Myke Cole, Jim C. Hines, Pat Rothfuss, Saladin Ahmed, Scott Lynch, Elizabeth Bear, Brent WeeksJoe Abercrombie and, of course, Peat. Scott and Elizabeth were a bit late arriving, so for the first half of the game, Scott’s Gnome Illusionist was played by Jay Lake, and Elizabeth’s Elven Ranger by Yanni Kuznia.

Rolling for characters (Joe Abercrombie cheating)

Rothfuss and Abercrombie

Rolling

The beaten up blue dice pictured above are the same dice Peat’s been using since he was 10 years-old. The worn edges are a testament to how loved they are. Peat said it felt like seeing old friends.

The game begins!

Myke Cole as DM

The game continues

You can also check out Brent Weeks’ write-up of the game as his guest post on A Dribble of Ink or Myke Cole’s write-up.

A more official video of the event is currently in the works, but for now, here is a preview of what is to come.

http://www.youtube.com/watch?v=zq-x6lswO-4&sns=fb

Posted on April 6, 2012 at 8:00 am by megelizabeth
Filed under Appearances, Author D&D, Events, Fans, Myke
3 Comments »

Epic ConFusion 2012

Posted by Meg

Back in January, Peat made the long trek out to Detroit, Michigan to Epic ConFusion 2012. Run by the good folks at Subterranean Press, the con was quickly booked with some of the best and the brightest in fantasy writing today. This illustrious list includes Joe Abercrombie, Brent Weeks, Patrick Rothfuss and our very own Peter V. Brett. This made the con a haven for epic fantasy writers and their fans. It was also exciting because this group of authors had never all hung out in the same place before.

For another excellent perspective on the weekend, check out Patrick’s post on the blog Yetistomper about the weekend. A lot of the excellent pictures in this post are taken by him (credited where appropriate).

Before the weekend officially started, everyone toured the Subterranean Press offices and warehouse. A healthy dose of Nerf guns, swords, hilarity and roughhousing ensued.

Are they the Three Musketeers or the Three Amigos?

Battling (note: Peat’s sword is in his left hand, the arm where he had his surgery!)

Myke makes weird hand gestures to illustrate gun safety

Myke Cole at the shooting range

Brent Weeks ready to fire

Shooting

Zombie Osama Bin Laden, shot by Brent Weeks. I wouldn’t mess with that guy.

Prepared for the noise: Yani Kuznia and Josh Parker from Subterranean Press, David Kletcha, the head of programming at the con, with Joe Abercrombie

Opening Ceremonies: Patrick Rothfuss, Science Chair Harley Thronson (NASA scientist), Brent Weeks, Peter V. Brett, Joe Abercrombie and the Con Chair Bryan Decker

An interesting fact about Harley Thronson is that Gary Gygax hit him up for money for a little project known as D&D, but Harley thought it sounded stupid. But, you know, he works for NASA, so don’t feel too sorry for him.

Stormtrooper! (Credit: Patrick)

THIS is the droid we’re looking for!

Brent got pissed off at Joe for cheating when rolling for characters for the Author D&D Game.

John Scalzi: a bit late for the battle for independence.

Book Signing with Jim Hines, toastmaster of the convention.

Joe Abercrombie – Reading with Robin Hobb (Patrick)

Justin from Staffer’s Musing, Myke and Douglas Hullick Credit: (Patrick)

Peat talking to fans. That’s Brent Week’s eyeball next to him. (Credit: Patrick)

Panel: Patrick Rothfuss, Bradley P. Beaulieu (not a single person at the convention was able to pronounce his name), Myke Cole, Peter V. Brett and Joe Abercrombie (Credit: Patrick)

Another notable event that occurred was The Legendary Licked Book of Epic Confusion, in which 15 distinguished fantasy and science-fiction authors actually licked a copy of John Scalzi’s book The Sagan Diary, quickly making it a book with the most fantastical DNA you can find anywhere. It’s one of a kind. You can check out what Scalzi had to say about the previous book on his blog Whatever.

Posted on April 5, 2012 at 2:33 pm by megelizabeth
Filed under Appearances, Daylight War, Desert Spear, Fans, Great Bazaar, Meg, The Daylight War, Warded Man
3 Comments »